Class: HeatmapLayer

WebGLModule.HeatmapLayer

Heatmap shader data reference must contain one index to the data to render using heatmap strategy expected parameters: index - unique number in the compiled shader supported parameters: color - for more details, see @WebGLModule.UIControls color UI type threshold - for more details, see @WebGLModule.UIControls number UI type opacity - for more details, see @WebGLModule.UIControls color UI type inverse - low values are high opacities instead of high values, 1 or 0, default 0 logScale - use logarithmic scale instead of linear, 1 or 0, default 0 logScaleMax - maximum value used in the scale (remember, data values range from 0 to 1), default 1.0 colors shader will read underlying data (red component) and output to canvas defined color with opacity based on the data (0.0 => transparent, 1.0 => opaque) supports thresholding - outputs color on areas above certain value mapping html input slider 0-100 to .0-1.0