Members | Methods |
---|---|
new V1_0()
Data loader for WebGL 1.0. Must load the data based on dataIndexMapping:
for (first) texture at index 0, obtain its global index at dataIndexMapping[0]
use the global index to localize the texture chunk in the data
use the local index to get the texture name the chunk must be loaded to.
Note that loading with single texture and computing indices is not possible
since some access surrounding pixels -> requirement of MIRRORED_REPEAT not implementable
For details, please, see the implementation.
- Source:
Members
loadersByType
Loader strategy based on toString result, extend with your type if necessary.
If your type cannot use the given version strategy (TEXTURE UNITS), you have
to re-define the whole API.
- Source:
Methods
declare(indicesOfImages) → {string}
Declare elements in shader
Parameters:
Name | Type | Description |
---|---|---|
indicesOfImages |
Array.<number> | mapping of shader to data index, i.e. if shader requests texture i, the texture is located in the data at indicesOfImages[i] index |
- Source:
Returns:
GLSL declaration (terminated with semicolon) of necessary elements for textures
measure(index) → {string}
Measure texture size
Parameters:
Name | Type | Description |
---|---|---|
index |
number | index of the texture |
- Source:
Returns:
GLSL expression (unterminated) to obtain texture size - vec2
sample(index, vec2coords) → {string}
Sample texture
Parameters:
Name | Type | Description |
---|---|---|
index |
number | string | texture index, must respect index re-mapping (see declare()) |
vec2coords |
string | GLSL expression that evaluates to vec2 |
- Source:
Returns:
GLSL expression (unterminated) that evaluates to vec4
toBuffers(context, gl, program, wrap, filter, visualization)
Called when the program is being loaded (set as active)
Parameters:
Name | Type | Description |
---|---|---|
context |
WebGLModule | |
gl |
WebGLRenderingContext | WebGL context |
program |
WebGLProgram | |
wrap |
GLint | required texture GL wrap value |
filter |
GLint | required texture GL filter value |
visualization |
object | reference to the visualization object |
- Source:
toCanvas(context, dataIndexMapping, visualization, data, tileBounds, program, gl)
Called when tile is processed
Parameters:
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
context |
WebGLModule | ||||||||||
dataIndexMapping |
array | mapping of array indices to data indices, e.g. texture 0 for this shader corresponds to index dataIndexMapping[0] in the data array, -1 value used for textures not loaded | |||||||||
visualization |
object | reference to the current active visualization object | |||||||||
data |
* | data object, must contain all the data listed in WebGLModule.prototype.getSources() in the respective order, dataIndexMapping then points with index to this data; by default an Image object | |||||||||
tileBounds |
object | tile size in pixels
Properties
|
|||||||||
program |
WebGLProgram | current WebGLProgram | |||||||||
gl |
WebGLRenderingContext |
- Source:
toCanvasFinish(context, dataIndexMapping, visualization, data, tileBounds, program, gl)
Todo docs
Texture not necessary to re-initialize since we can reuse it straight away
Parameters:
Name | Type | Description |
---|---|---|
context |
||
dataIndexMapping |
||
visualization |
||
data |
||
tileBounds |
||
program |
||
gl |
- Source: